

The major issue that comes up with all gun-toting perks is the fact that, sometimes, you can't help but be forced to reload as ZED Time begins. The sheer amount of bullets you will send down range with the Machine Gunner skill during ZED Time should be plenty to take out larger zeds. For Commandos that want to perpetuate their dream of using light machine guns, take the Eat Lead skill and silence the questions of your allies with your never-ending gunfire. If you are a Commando that wants to deal higher damage to single targets, much like a sharpshooter, try using the Hollow Point Rounds for a while, and see if the extra damage is clearing hordes of weaker zeds faster than you remember. To do large amounts of damage at once, or to deal damage to a wide area of enemies over an extended period of time that is the choice made in the Weapon Specialist skill choice. While the Tenacious skill might be a bit selfish, you can share the love with others by wiping out threats and taking hits yourself, ensuring nobody else is getting hit in the first place. In most other cases, you can never go wrong with equipping yourself with more health and armor. If your team has a Berserker by all means, take the Prepared skill, as the extra ammunition you put to use will be useful when clearing out hordes of zeds. The choice made here typically depends on what sort of squad the Commando is taking part in. If you want to imagine yourself firing a light machine gun as if you were some perk that relies on light machine guns, consider taking High Capacity Mags and keep the dream alive. If you find yourself 'spraying and praying' most of the time, the reload speed bonus granted by Tactical Reload are a useful choice. The question here is not a matter of ammunition management, but rather a matter of trigger discipline. Increase magazine capacity of perk weapons 100%.ĭuring Zed time, you do 3% more damage with perk weapons and shoot 3x faster with all guns.ĭuring Zed time, you reload perk weapons at full speed and switch perk weapons twice as fast.

Increase damage of perk weapons 25% and reduce their recoil 50%. Increase stumble power for perk weapons 150%.Ĭarry up to 20% more ammo for each perk weapon. Knife 110%, and increase weapon switching speed 50%. Increase magazine capacity of perk weapons 50%. With their ability to call out invisible zeds, their ability to extend ZED Time, and the decent accuracy boasted by most of the perk weapons in their arsenal, a Commando is useful as a passive and active combatant. It may sound strange, but the Commando makes for an excellent support character.
